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  1. #21
    D. Ring
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    Jul 2008
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    Phoenix

    It's not even that bad, you get job points while getting merits for fights. You don't need to cap everything overnight, but anyone who actually plays the game can get job points without going out of the way for it. I personally have no problem with how long it takes to get job points atm. Actually having something to progress is nice.

  2. #22
    E. Body
    Join Date
    May 2008
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    2,083
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    Siren

    Quote Originally Posted by Sechs View Post
    I hope NO JOB gets anything good until they fucking do some serious tweak about the JP system
    /selfish
    too late

  3. #23
    Nidhogg
    Join Date
    Aug 2007
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    3,756
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    Bahamut

    Quote Originally Posted by Darkmagi View Post
    It's not even that bad, you get job points while getting merits for fights. You don't need to cap everything overnight, but anyone who actually plays the game can get job points without going out of the way for it. I personally have no problem with how long it takes to get job points atm. Actually having something to progress is nice.
    Most are still stuck in the mentality of VW/Aby > all. It's difficult to convince them to even try meriting in SoA, but once people get a taste of a good party out there, they're usually plenty willing to go after that. Think the rate needs to be bumped up some, or just the cap and amount on chains increased, but it doesn't seem all that bad now.

  4. #24
    Campaign
    Join Date
    Jul 2007
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    6,633
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    8

    I know it's not bad, but there's still some serious issues imho

    1) The XP:CP ratio is way too off. They need to do something about it. Increase CP, decrease XP, make so you can store more merits, whatever. It's annoying capping merits after getting only 2 JPs, and it's likewise annoying to keep going knowin you're wasting merits (at least, it feels annoying to me)
    2) The CP base amount needs to be bumped up. What we used to get during the double CP campaign would be fine, but I'd settle for anyting better than the current amounts
    3) It's hard, hard, hard, hard to get people off their VW/Aby mentality.
    4) There needs to be more sources for CPs. I don't care if they're small, but there needs to be something else. I think everything SoA related, at least, should give CP. Imprimaturs, quests, assignments, RoEs, Reives, everything! Balance it so the amounts are small, I'm fine with that, but give me more sources!

  5. #25
    D. Ring
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    Jul 2008
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    Phoenix

    I personally like how it is now as it adds a lot of longevity to my progression, even if it is in small amounts. Good gates parties are rather entertaining and can grant double the exp/hour as abyssea/vw. CP rate is perfectly fine if you don't play with awful people at least. I'm just glad that people are as bad as they are, otherwise gates parties wouldn't be an option due to overcrowding!

  6. #26
    ccl
    ccl is offline
    Old Merits
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    Sep 2008
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    Asura

    Time to hoard job point instead of finishing current category that's the only thing I dislike about such announcement w/o the specific category know before hand

  7. #27
    Impossiblu
    Join Date
    Mar 2010
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    10,445
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    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    I have 110 points saved up on BLU, ready to go!

  8. #28
    ccl
    ccl is offline
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    Asura

    I only have like 11 on samurai and not even capped

  9. #29
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
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    50+ stored on BLM, 60+ on DNC, going to get 55+ on BRD and then probably let BLM burn up to 200.

  10. #30
    Relic Horn
    Join Date
    Jul 2005
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    3,478
    BG Level
    7

    Quote Originally Posted by Byrthnoth View Post
    50+ stored on BLM, 60+ on DNC, going to get 55+ on BRD and then probably let BLM burn up to 200.
    Thanks for messing up SE statistics for the rest of us !

  11. #31
    BG Content
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    Lakshmi
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    Gotta do something in game~!

  12. #32
    Yoshi P
    Join Date
    Dec 2006
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    5,360
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    8
    WoW Realm
    Arthas

    I can't imagine grinding those quantities of job points without botting or committing suicide.

  13. #33
    New Merits
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    Sep 2010
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    BG Level
    4
    FFXI Server
    Ifrit

    Quote Originally Posted by Darkmagi View Post
    I personally like how it is now as it adds a lot of longevity to my progression, even if it is in small amounts. Good gates parties are rather entertaining and can grant double the exp/hour as abyssea/vw. CP rate is perfectly fine if you don't play with awful people at least. I'm just glad that people are as bad as they are, otherwise gates parties wouldn't be an option due to overcrowding!
    Stay off my worms, you're lowering the party's xp/hr. Also, stop voking my bunnies. Actually go get on GEO for me

    Quote Originally Posted by Byrthnoth View Post
    50+ stored on BLM, 60+ on DNC, going to get 55+ on BRD and then probably let BLM burn up to 200.
    I'm at 140 stored up on BLM. REALLY hoping we can take traits up to 30. The additional damage on Magic Burst Bonus is game changing.

  14. #34
    BG Content
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    Lakshmi
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    I think they're going to hold off on unlocking levels 11-30 until they finish releasing categories. They have space for 32 categories per job in the .dats/packets, but I don't know how many they'll actually release.

    I was farming up more on BLM, but then I realized that I was constantly locked in to getting Fenrites, so I switched to THF. When I get all the +1 rings that I want, I'll care less and will maybe swap back to BLM.


    For BLM, I don't know exactly what they're going to do in the future. The job doesn't have very many JAs and the JAs that it does have are difficult to enhance directly. Remaining, there is:
    1) Manawall - Could reduce MP consumption/damage taken ratio further, but not by 1% per JP upgrade.
    2) Manawell - They could just add damage+1% or something to this and call it a day. +30% damage once every 10 minutes isn't too broken.
    3) Enmity Douse - I don't see how they can enhance this.
    4) Ancient Magic II - They could really do a lot with these. More Enmity-, MB damage+, MAcc, etc. all specific to this class of spells. I find these spells incredibly useful already in certain situations, so I look forward to seeing them get powered up.

    Traits and such:
    5) Magic Critical Hit Rate - I could see them doing this. Assuming the crit rate is outside of any caps, this could add some viability to the magic critical hit idea (although it still needs a major re-work).
    6) Magic Critical Hit Damage - I could see them doing this, but probably only if they do #5. Hopefully it is also outside the cap.
    7) Elemental Celerity - This is already very strong at 99 on BLM. I am not sure that they can enhance this by 1% per upgrade without having it exceed the cap.
    8) Conserve MP - +1% per upgrade is not unreasonable.
    9) Magic Attack Bonus - This seems like the most obvious trait for them to enhance. MAB+30 isn't exactly gamebreaking at this point, and we'd only get MAB+10 until they raised the cap.
    10) Magic Accuracy - I generally disagree with their decision to make this a category because MAcc+30 is a large amount and it will inevitably become just as required as having the extra 10 Blue Magic Set Points, but I bet BLM gets it at some point because RDM and WHM already did.
    11) Occult Acumen - I hope they give us the opportunity to get Occult Acumen +30, but I doubt they will.
    12) Enmity- - Hey, it could happen!

  15. #35
    Hydra
    Join Date
    Jan 2010
    Posts
    100
    BG Level
    3

    Could enhance Enmity Douse by allowing it to give a certain amount of enmity free damage, but yeah, not much there.

    I'd love to put my Bust evasion up to 30, but it barely seems worth the hastle at the moment.

  16. #36
    Ridill
    Join Date
    Apr 2011
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    23,594
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    10
    FFXI Server
    Bahamut

    AM doesn't really -enmity since they are already really low and fixed... they could use a significant dmg boost, recast reduction, or maybe some really interesting a -sdt similar to cors af feet with QD along with it's -resistance

    Enmity douse they could also get creative with like maybe give a portion of the enmity to idk whoever is closest or the player with the most. Or something real fun like deal a percentage of the enmity shed as non elemental dmg to the mob!

  17. #37
    New Merits
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    Sep 2010
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    223
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    Ifrit

    Elemental Celerity I unfortunately see happening, but it would only help for a properly geared BLM by making addle, hasso/seigan, light arts nuking, etc at capped casting speed. Currently I have capped ((12/15)%) instacast (aside from earring) in my nuking set, with 79% fast cast if I have no sub job reduction from rdm or sch dark arts, I'm WAY over with either of the two.

    Occult accumen would be very useful if it were SCH tier, and would be OP if it were DRK tier. Enmity I just don't see how this would be a large benefit honestly- although it would be cool if enmity douse gave a capped pax effect for subsequent spells for 5 min or something. The spells need to have a static amount of enmity or it's just not helpful. Your suggestions for Macc, conserve mp, manawall are all the most beneficial IMO.

    Ultimately the biggest boon I hope to see for BLM is the higher tier spell overhaul. I'm very happy with the skill chain update, and the implications on 6 man parties. I would like to see t5, aja spells consistently do equitable damage to fudo/shoha before magic bursting.

  18. #38
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    I think they're going to hold off on unlocking levels 11-30 until they finish releasing categories. They have space for 32 categories per job in the .dats/packets, but I don't know how many they'll actually release.

    I was farming up more on BLM, but then I realized that I was constantly locked in to getting Fenrites, so I switched to THF. When I get all the +1 rings that I want, I'll care less and will maybe swap back to BLM.


    For BLM, I don't know exactly what they're going to do in the future. The job doesn't have very many JAs and the JAs that it does have are difficult to enhance directly. Remaining, there is:
    1) Manawall - Could reduce MP consumption/damage taken ratio further, but not by 1% per JP upgrade.
    2) Manawell - They could just add damage+1% or something to this and call it a day. +30% damage once every 10 minutes isn't too broken.
    3) Enmity Douse - I don't see how they can enhance this.
    4) Ancient Magic II - They could really do a lot with these. More Enmity-, MB damage+, MAcc, etc. all specific to this class of spells. I find these spells incredibly useful already in certain situations, so I look forward to seeing them get powered up.

    Traits and such:
    5) Magic Critical Hit Rate - I could see them doing this. Assuming the crit rate is outside of any caps, this could add some viability to the magic critical hit idea (although it still needs a major re-work).
    6) Magic Critical Hit Damage - I could see them doing this, but probably only if they do #5. Hopefully it is also outside the cap.
    7) Elemental Celerity - This is already very strong at 99 on BLM. I am not sure that they can enhance this by 1% per upgrade without having it exceed the cap.
    8) Conserve MP - +1% per upgrade is not unreasonable.
    9) Magic Attack Bonus - This seems like the most obvious trait for them to enhance. MAB+30 isn't exactly gamebreaking at this point, and we'd only get MAB+10 until they raised the cap.
    10) Magic Accuracy - I generally disagree with their decision to make this a category because MAcc+30 is a large amount and it will inevitably become just as required as having the extra 10 Blue Magic Set Points, but I bet BLM gets it at some point because RDM and WHM already did.
    11) Occult Acumen - I hope they give us the opportunity to get Occult Acumen +30, but I doubt they will.
    12) Enmity- - Hey, it could happen!
    who knows, they could a variety of things like, doesnt have to be a trait:
    - Elemental magic damage converted into MP (this would be so godlike for any nuker job when you can get it up to 10% free nukes on everything ¬.¬)
    - Divine veil enhancement: more chance to turn spells into AoE (closeing the gap to mythic)
    - Amount of healed HP turned into MP

    List goes on, but i really doubt they would introduce any of the OP stuff

  19. #39
    New Merits
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    Sep 2010
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    BG Level
    4
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    Ifrit

    Quote Originally Posted by Damane View Post
    who knows, they could a variety of things like, doesnt have to be a trait:
    - Elemental magic damage converted into MP (this would be so godlike for any nuker job when you can get it up to 10% free nukes on everything ¬.¬)
    - Divine veil enhancement: more chance to turn spells into AoE (closeing the gap to mythic)
    - Amount of healed HP turned into MP

    List goes on, but i really doubt they would introduce any of the OP stuff
    I'm not sure that anything that was previously mentioned comes anywhere close to the power level of 10% damage of elemental magic converted into mp. Also BLM was listed specifically and you gave WHM ideas... also divine veil is a trait.

  20. #40
    Old Odin
    Join Date
    Oct 2006
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    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Warusha View Post
    I'm not sure that anything that was previously mentioned comes anywhere close to the power level of 10% damage of elemental magic converted into mp. Also BLM was listed specifically and you gave WHM ideas... also divine veil is a trait.
    i was talking more generaly across the board of jobs. yes divine veil enhancement, like on empy +2 armor head on whm ¬.¬ or yagrush, those enhance divine veil not divine seal

    what we will most likely see tough is clear mind + enhancement lol and amount of HP rested for melees

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